module SWeapons
{
	imports
	{
		Base,
	}
	
	item 2x4
	{
		MaxRange 		= 1.10,
		WeaponSprite 		= 2x4,
		MinAngle 		= 0.75,
		Type 		= Weapon,
		MinimumSwingTime 		= 4,
		HitFloorSound 		= 2x4Floor,
		ImpactSound 		= 2x4Hit,
		HitSound 		= 2x4Hit,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= Improvised;Blunt,
		ConditionLowerChanceOneIn 		= 2,
		Weight 		= 1,
		SplatNumber 		= 1,
		PushBackMod 		= 0.3,
		SubCategory 		= Swinging,
		ConditionMax 		= 10,
		MaxHitCount 		= 2,
		DoorDamage 		= 5,
		SwingAnim 		= Bat,
		DisplayName 		= 2x4,
		MinRange 		= 0.61,
		SwingTime 		= 4,
		KnockdownMod 		= 2,
		SplatBloodOnNoDeath 		= FALSE,
		Icon 		= 2x4,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= 2x4Break,
		TreeDamage 		= 0,
		TwoHandWeapon 		= FALSE,
		CriticalChance 		= 30,
		CritDmgMultiplier 		= 2,
		MinDamage 		= 0.4,
		MaxDamage 		= 0.6,
		BaseSpeed 		= 0.9,
		AttachmentType 		= BigWeapon,
		Tooltip    =    Tooltip_2x4UpgradedShortBlunt,
	}
	fixing Fix 2x4
	{
		Require 	: 2x4,
		Fixer 		: DuctTape=1,
		Fixer 		: Scotchtape=1,
		Fixer 		: Woodglue=1; Woodwork=2,
		Fixer 		: Glue=1,
		Fixer 		: Nails=1,
		Sound 		: TapeFix,
	}
	item 2x4Can
	{
		MaxRange 		= 1.10,
		WeaponSprite 		= 2x4Can,
		MinAngle 		= 0.75,
		Type 		= Weapon,
		MinimumSwingTime 		= 4,
		HitFloorSound 		= 2x4Floor,
		ImpactSound 		= 2x4UpgradedHit,
		HitSound 		= 2x4UpgradedHit,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= Improvised;Axe,
		Weight 		= 1.1,
		SplatNumber 		= 2,
		ConditionLowerChanceOneIn 		= 3,
		PushBackMod 		= 0.3,
		SubCategory 		= Swinging,
		ConditionMax 		= 15,
		MaxHitCount 		= 2,
		DoorDamage 		= 8,
		SwingAnim 		= Bat,
		MinRange 		= 0.61,
		DisplayName 		= 2x4,
		SwingTime 		= 4,
		KnockdownMod 		= 2,
		SplatBloodOnNoDeath 		= TRUE,
		Icon 		= 2x4Can,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= 2x4Break,
		TreeDamage 		= 0,
		MetalValue 		= 5,
		TwoHandWeapon 		= FALSE,
		CriticalChance 		= 25,
		CritDmgMultiplier 		= 5,
		MinDamage 		= 0.5,
		MaxDamage 		= 0.8,
		BaseSpeed 		= 0.85,
		DamageCategory 		= Slash,
		DamageMakeHole 		= TRUE,
		AttachmentType 		= BigWeapon,
		Tooltip    =    Tooltip_2x4UpgradedAxe,
	}
	fixing Fix 2x4 with Can
	{
		Require 	: 2x4Can,
		Fixer 		: DuctTape=1,
		Fixer 		: Scotchtape=1,
		Fixer 		: Woodglue=1; Woodwork=2,
		Fixer 		: Glue=1,
		Fixer 		: Nails=1,
		Sound 		: TapeFix,
	}
	item 2x4Nail
	{
		MaxRange 		= 1.10,
		WeaponSprite 		= 2x4Nail,
		MinAngle 		= 0.75,
		Type 		= Weapon,
		MinimumSwingTime 		= 4,
		HitFloorSound 		= 2x4Floor,
		ImpactSound 		= 2x4hit,
		HitSound 		= 2x4Hit,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= Improvised;Blunt,
		Weight 		= 1.1,
		SplatNumber 		= 2,
		ConditionLowerChanceOneIn 		= 2,
		PushBackMod 		= 0.3,
		SubCategory 		= Swinging,
		ConditionMax 		= 12,
		MaxHitCount 		= 2,
		DoorDamage 		= 8,
		SwingAnim 		= Bat,
		MinRange 		= 0.61,
		DisplayName 		= 2x4,
		SwingTime 		= 4,
		KnockdownMod 		= 2,
		SplatBloodOnNoDeath 		= TRUE,
		Icon 		= 2x4Nailed,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= 2x4Break,
		TreeDamage 		= 0,
		MetalValue 		= 5,
		TwoHandWeapon 		= FALSE,
		CriticalChance 		= 25,
		CritDmgMultiplier 		= 5,
		MinDamage 		= 0.5,
		MaxDamage 		= 0.8,
		BaseSpeed 		= 0.85,
		DamageCategory 		= Slash,
		DamageMakeHole 		= TRUE,
		AttachmentType 		= BigWeapon,
		Tooltip    =    Tooltip_2x4UpgradedShortBlunt,
	}
	fixing Fix 2x4 with Nails
	{
		Require 	: 2x4Nail,
		Fixer 		: DuctTape=1,
		Fixer 		: Scotchtape=1,
		Fixer 		: Woodglue=1; Woodwork=2,
		Fixer 		: Glue=1,
		Fixer 		: Nails=1,
		Sound 		: TapeFix,
	}
	
	item 2x4Bolt
	{
		MaxRange 		= 1.10,
		WeaponSprite 		= 2x4Bolt,
		MinAngle 		= 0.75,
		Type 		= Weapon,
		HitFloorSound 		= LightBladeFloor1,
		ImpactSound 		= 2x4Hit,
		HitSound 		= 2x4UpgradedHit,
		MinimumSwingTime 		= 4,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= Improvised;Axe
		Weight 		= 1.1,
		SplatNumber 		= 2,
		ConditionLowerChanceOneIn 		= 3,
		PushBackMod 		= 0.3,
		SubCategory 		= Swinging,
		ConditionMax 		= 15,
		MaxHitCount 		= 2,
		DoorDamage 		= 8,
		SwingAnim 		= Bat,
		MinRange 		= 0.61,
		DisplayName 		= 2x4,
		SwingTime 		= 4,
		KnockdownMod 		= 2,
		SplatBloodOnNoDeath 		= TRUE,
		Icon 		= 2x4Bolt,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= 2x4Break,
		TreeDamage 		= 0,
		MetalValue 		= 5,
		TwoHandWeapon 		= FALSE,
		CriticalChance 		= 25,
		CritDmgMultiplier 		= 5,
		MinDamage 		= 0.5,
		MaxDamage 		= 0.8,
		BaseSpeed 		= 0.85,
		DamageCategory 		= Slash,
		DamageMakeHole 		= TRUE,
		AttachmentType 		= BigWeapon,
		Tooltip    =    Tooltip_2x4UpgradedAxe,
	}
	fixing Fix 2x4 with Bolts
	{
		Require 	: 2x4Bolt,
		Fixer 		: DuctTape=1,
		Fixer 		: Scotchtape=1,
		Fixer 		: Woodglue=1; Woodwork=2,
		Fixer 		: Glue=1,
		Fixer 		: Nails=1,
		Sound 		: TapeFix,
	}
	item 2x4Scissors
	{
		MaxRange 		= 1.10,
		WeaponSprite 		= 2x4Scissors,
		MinAngle 		= 0.75,
		Type 		= Weapon,
		HitFloorSound 		= 2x4Floor,
		ImpactSound 		= 2x4Hit,
		HitSound 		= 2x4UpgradedHit,
		MinimumSwingTime 		= 4,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= Improvised;Axe,
		Weight 		= 1.1,
		SplatNumber 		= 2,
		ConditionLowerChanceOneIn 		= 3,
		PushBackMod 		= 0.3,
		SubCategory 		= Swinging,
		ConditionMax 		= 15,
		MaxHitCount 		= 2,
		DoorDamage 		= 8,
		SwingAnim 		= Bat,
		MinRange 		= 0.61,
		DisplayName 		= 2x4,
		SwingTime 		= 4,
		KnockdownMod 		= 2,
		SplatBloodOnNoDeath 		= TRUE,
		Icon 		= 2x4Scissors,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= 2x4Break,
		TreeDamage 		= 0,
		MetalValue 		= 5,
		TwoHandWeapon 		= FALSE,
		CriticalChance 		= 25,
		CritDmgMultiplier 		= 5,
		MinDamage 		= 0.5,
		MaxDamage 		= 0.8,
		BaseSpeed 		= 0.85,
		DamageCategory 		= Slash,
		DamageMakeHole 		= TRUE,
		AttachmentType 		= BigWeapon,
		Tooltip    =    Tooltip_2x4UpgradedAxe,
	}
	fixing Fix 2x4 with Scissors
	{
		Require 	: 2x4Scissors,
		Fixer 		: DuctTape=1,
		Fixer 		: Scotchtape=1,
		Fixer 		: Woodglue=1; Woodwork=2,
		Fixer 		: Glue=1,
		Fixer 		: Nails=1,
		Sound 		: TapeFix,
	}
	
	item 2x4Screwdriver
	{
		MaxRange 		= 1.10,
		WeaponSprite 		= 2x4Screwdriver,
		MinAngle 		= 0.75,
		Type 		= Weapon,
		HitFloorSound 		= 2x4Floor,
		ImpactSound 		= 2x4Hit,
		HitSound 		= 2x4UpgradedHit,
		MinimumSwingTime 		= 4,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= Improvised;Axe,
		Weight 		= 1.1,
		SplatNumber 		= 2,
		ConditionLowerChanceOneIn 		= 2,
		PushBackMod 		= 0.3,
		SubCategory 		= Swinging,
		ConditionMax 		= 13,
		MaxHitCount 		= 2,
		DoorDamage 		= 8,
		SwingAnim 		= Bat,
		MinRange 		= 0.61,
		DisplayName 		= 2x4,
		SwingTime 		= 4,
		KnockdownMod 		= 2,
		SplatBloodOnNoDeath 		= TRUE,
		Icon 		= 2x4Screwdriver,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= 2x4Break,
		TreeDamage 		= 0,
		MetalValue 		= 5,
		TwoHandWeapon 		= FALSE,
		CriticalChance 		= 15,
		CritDmgMultiplier 		= 5,
		MinDamage 		= 0.4,
		MaxDamage 		= 0.7,
		BaseSpeed 		= 0.90,
		DamageCategory 		= Slash,
		DamageMakeHole 		= TRUE,
		AttachmentType 		= BigWeapon,
		Tooltip    =    Tooltip_2x4UpgradedAxe,
	}
	fixing Fix 2x4 with Screwdriver
	{
		Require 	: 2x4Screwdriver,
		Fixer 		: DuctTape=1,
		Fixer 		: Scotchtape=1,
		Fixer 		: Woodglue=1; Woodwork=2,
		Fixer 		: Glue=1,
		Fixer 		: Nails=1,
		Sound 		: TapeFix,
	}
	
	item 2x4SScrewdriver
	{
		MaxRange 		= 1.10,
		WeaponSprite 		= 2x4SScrewdriver,
		MinAngle 		= 0.75,
		Type 		= Weapon,
		HitFloorSound 		= 2x4Floor,
		ImpactSound 		= 2x4Hit,
		HitSound 		= 2x4UpgradedHit,
		MinimumSwingTime 		= 4,
		KnockBackOnNoDeath 		= FALSE,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= Improvised;Axe,
		Weight 		= 1.1,
		SplatNumber 		= 2,
		ConditionLowerChanceOneIn 		= 2,
		PushBackMod 		= 0.3,
		SubCategory 		= Swinging,
		ConditionMax 		= 13,
		MaxHitCount 		= 2,
		DoorDamage 		= 8,
		SwingAnim 		= Bat,
		MinRange 		= 0.61,
		DisplayName 		= 2x4,
		SwingTime 		= 4,
		KnockdownMod 		= 2,
		SplatBloodOnNoDeath 		= TRUE,
		Icon 		= 2x4SScrewdriver,
		RunAnim 		= Run_Weapon2,
		IdleAnim 		= Idle_Weapon2,
		BreakSound 		= 2x4Break,
		TreeDamage 		= 0,
		MetalValue 		= 5,
		TwoHandWeapon 		= FALSE,
		CriticalChance 		= 30,
		CritDmgMultiplier 		= 5,
		MinDamage 		= 0.5,
		MaxDamage 		= 0.9,
		BaseSpeed 		= 0.90,
		DamageCategory 		= Slash,
		DamageMakeHole 		= TRUE,
		AttachmentType 		= BigWeapon,
		Tooltip    =    Tooltip_2x4UpgradedAxe,
	}
	fixing Fix 2x4 with Sharpened Screwdriver
	{
		Require 	: 2x4SScrewdriver,
		Fixer 		: DuctTape=1,
		Fixer 		: Scotchtape=1,
		Fixer 		: Woodglue=1; Woodwork=2,
		Fixer 		: Glue=1,
		Fixer 		: Nails=1,
		Sound 		: TapeFix,
	}
}
